

Reader ( Su): A WIZARD! is exceptionally good at reading. Your abiliy to access your hammer space is supernatural however, even if the space itself is not. Your hammerspace cannot rupture, it is extraordinary, it does not interfere with other magic items you have and can safely be taken into other dimensions without threats of disruption. You count as having a handy haversack that hold content like a type I bag of holding. You gain a hammerspace anywhere on your body, allowing you to pull even large items out of your sleeves or from a hat, or from. Magic Hat ( Su): A WIZARD! always has a few tricks up his/her sleeves, or in his hat. Spell Studies ( Ex): A WIZARD! gains bonus spells known based on their Intelligence score, as detailed in Ability Scores for determining bonus spell per day. A WIZARD! must have an Intelligence score equal to 10 + the spell's level in order to cast it from a grimoire in addition to the requirements posed by the spontaneous arcane spellcasting class being progressed by the WIZARD!.Ī WIZARD! may treat any book they wield as a weapon as having the statistics of a Battle Book. Until you decide to cast a different spell, you may cast that spell normally, with or without metamagic. Finding the correct page and glancing over it is a full-round action.

To cast a spell, you must first find it in a spellbook, and remind yourself how it goes.
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They obtain a spellbook for free at 1st level with all spells they know recorded within it, and the book follows the normal rules for Arcane Magical Writings, except spells are never added automatically to the book except for spells from your spells known.Ī WIZARD! may cast any spell that is recorded in their spellbook (or from any arcane magical writing they have deciphered), upto a level equal to the number in parenthesis in the table above. Grimoire ( Ex): A WIZARD! most valuable possession is their personal repository of information on the subject of reality warping eldritch power, mystical energies, and arcane might. If you had more than one arcane spontaneous spellcasting class before becoming a WIZARD!, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. You do not, however, gain any other benefit a character of that class would have gained. Spellcasting: At each level after first, you gain new spells per day and an increase in caster level and spells known, as if you had also gained a level in an arcane spontaneous spellcasting class to which you belonged before adding the prestige class level. Class Skills (4 + Int modifier per level.)Īppraise ( Int), Autohypnosis ( Wis), Bluff ( Cha), Concentration ( Con), Craft ( Int), Decipher Script ( Int), Diplomacy ( Cha), Disguise ( Cha), Escape Artist ( Dex), Forgery ( Int), Gather Information ( Cha), Heal ( Wis), Intimidate ( Cha), Knowledge ( Int), Martial Lore ( Int), Perform ( Cha), Profession ( Wis), Psicraft ( Int), Ride ( Dex), Search ( Int), Sleight of Hand ( Dex), Speak Language (None), Spellcraft ( Int), Truespeak ( Int).Īll of the following are class features of the WIZARD!.
